<?xml version="1.0" encoding="UTF-8"?> <rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
> <channel><title>Motion Math</title> <atom:link href="http://motionmathgames.com/feed/" rel="self" type="application/rss+xml" /><link>http://motionmathgames.com</link> <description>Play with Numbers!</description> <lastBuildDate>Wed, 16 May 2012 23:35:57 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>Motion Math: Wings Soars into App Store</title><link>http://motionmathgames.com/blog/motion-math-wings-soars-into-app-store/</link> <comments>http://motionmathgames.com/blog/motion-math-wings-soars-into-app-store/#comments</comments> <pubDate>Wed, 16 May 2012 23:27:51 +0000</pubDate> <dc:creator>An</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=1401</guid> <description><![CDATA[<p></p><p>We are excited to announce the release of our next game &#8211; Motion Math: Wings! <a
href="http://bitly.com/mmwings" target="_blank">Click here</a> to download the app and use the accelerometer to control a flying bird who travels across diverse islands, building a&#8230;</p>]]></description> <content:encoded><![CDATA[<p><iframe
width="420" height="315" src="http://www.youtube.com/embed/97t9mZQV0aE" frameborder="0" allowfullscreen></iframe></p><p>We are excited to announce the release of our next game &#8211; Motion Math: Wings! <a
href="http://bitly.com/mmwings" target="_blank">Click here</a> to download the app and use the accelerometer to control a flying bird who travels across diverse islands, building a nest and winning colorful feathers. Along the way, the bird solves multiplication problems. Most math worksheets and math games only show numeric symbols, such as 2 x 3 = 6. Motion Math: Wings shows multiplication in six different visual forms: rows of dots, clusters of dots, “groups of” dots, a grid, a labelled grid, and symbols (2 x 3).</p><p>Fun flight animations and sound effects help learners master foundational concepts of multiplication and estimation. As with our last game, hints appear when you need them. Challenge comes in the form of Challenge Islands, where you have to get each problem right to pass, as well as levels difficult enough for adults.</p><p
style="text-align: center;"><a
href="http://bit.ly/mmwings"><img
class="aligncenter size-medium wp-image-1402" title="Motion Math Wing_MasterSix2" src="http://motionmathgames.com/wp-content/uploads/2012/05/Motion-Math-Wing_MasterSix2-200x300.png" alt="Motion Math: Wings - multiplication in six different visual forms: rows of dots, clusters of dots, “groups of” dots, a grid, a labelled grid, and symbols (2 x 3). " width="200" height="300" /></a></p><p>Thanks to all the kids, teachers and parents who helped us design this game. During the development of the game, we visited classrooms and the <a
href="http://creativity.org/" target="_blank">Children&#8217;s Creativity Museum</a> to gather feedback from the experts: kids. We greatly appreciate the teachers and students at the elementary schools who volunteered to user test and offer valuable feedback &#8211; Kerri Willa, Jenny Howland, Kim Davis, Ken Wong, Jill Slagter, Ben Grossman-Kahn and students at Chinese American International, Stocklmeir Elementary, De Vargas Elementary and Katherine Burke School.</p><p>As always, we appreciate your thoughtful reviews on the App Store and the comments, suggestions, and feedback you send to us. Any questions on this new math game? Leave us a comment below!</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/motion-math-wings-soars-into-app-store/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Calling all San Francisco teachers!</title><link>http://motionmathgames.com/blog/calling-all-san-francisco-teachers/</link> <comments>http://motionmathgames.com/blog/calling-all-san-francisco-teachers/#comments</comments> <pubDate>Thu, 23 Feb 2012 20:33:58 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=1090</guid> <description><![CDATA[<p>Do you teach elementary school students in San Francisco? We&#8217;d like to visit your classroom to test our latest math games – we&#8217;ll bring the iPads and our latest prototype.</p><p>We recently visited Joan Young&#8217;s Grade 4 classroom at Trinity School.&#8230;</p>]]></description> <content:encoded><![CDATA[<p>Do you teach elementary school students in San Francisco? We&#8217;d like to visit your classroom to test our latest math games – we&#8217;ll bring the iPads and our latest prototype.</p><p>We recently visited Joan Young&#8217;s Grade 4 classroom at Trinity School. She later wrote that her class &#8220;had a wonderful time with the Motion Math team. Students tested out the app Hungry Fish before it was complete and had the opportunity to give input about next levels. All of my students really enjoyed the experience and were inspired about becoming innovators in the future.&#8221;</p><p>Interested? Please email us at info@motionmathgames.com and we&#8217;ll find a convenient time.</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/calling-all-san-francisco-teachers/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Landmark study: Motion Math improves fractions knowledge, attitudes</title><link>http://motionmathgames.com/blog/landmark-study-motion-math-improves-fractions-knowledge-attitudes/</link> <comments>http://motionmathgames.com/blog/landmark-study-motion-math-improves-fractions-knowledge-attitudes/#comments</comments> <pubDate>Wed, 07 Dec 2011 18:07:59 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=962</guid> <description><![CDATA[<p>Very exciting news: today <a
href="http://www.gamedesk.org/projects/motion-math-in-class" title="GameDesk" target="_blank">GameDesk</a> has published the first experimental research on iPad learning. Professor Michelle Riconscente, an expert in educational technology and assessment at USC, studied 122 5th graders playing our iPad game Motion Math HD. The&#8230;</p>]]></description> <content:encoded><![CDATA[<p>Very exciting news: today <a
href="http://www.gamedesk.org/projects/motion-math-in-class" title="GameDesk" target="_blank">GameDesk</a> has published the first experimental research on iPad learning. Professor Michelle Riconscente, an expert in educational technology and assessment at USC, studied 122 5th graders playing our iPad game Motion Math HD. The main findings:</p><p> • Students who played the game for 20 minutes for five days improved on a fractions test by an average of 15%. (The items on the test were taken from national and international standardized tests.)<br
/> • Students&#8217; attitudes towards fractions improved 10%.<br
/> • Virtually all students rated the game as fun and that it helped them learn.</p><p>This is a very encouraging result that our engaged approach to math works. <a
href="http://www.gamedesk.org/projects/motion-math-in-class" target="_blank">Read the full report</a>, which includes an overview of how difficult it is for students to learn fractions, a description of the study&#8217;s rigorous design, some critiques of our game&#8217;s design, and recommendations for learning app producers and researchers.</p><p>What do you think is the best design and assessment of children&#8217;s apps? What do you think about the study? (please comment below) A few early reviewers have suggested to us that this study is overkill. Well, certainly not every kid&#8217;s app can afford the time and money it takes for a formal assessment.  When designing an app, there are hundreds of design decisions to make, and certainly most of them can&#8217;t be guided by rigorous experimental data. A designer can follow his or her intuition, or listen to experts, or read about elements of good design, or read the learning literature, or, hopefully, do lots of user-testing to watch and see if students seem to be learning.</p><p>However, the history of educational technology is littered with many false promises and disappointing results, most recently given an overview by the <a
href="http://www.nytimes.com/2011/09/04/technology/technology-in-schools-faces-questions-on-value.html?pagewanted=all" title="Overhyped edtech" target="_blank">NYT&#8217;s Matt Richtel</a>. It&#8217;s easy to think, as you&#8217;re creating a learning game and as you watch a student use technology, that learning is happening. So it&#8217;s important that we sometimes hold our products up to scientific scrutiny.</p><p>We&#8217;re hoping this study raises the bar for learning apps, and encourages more studies, so that when parents and teachers buy our products, they can be confident they are getting a product that actually helps children learn. <a
href="http://www.gamedesk.org/projects/motion-math-in-class" title="Study of Motion Math" target="_blank">Read the study here</a>! And then please comment below: What should the standards of evidence be for learning apps? How do you know if a learning app works?</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/landmark-study-motion-math-improves-fractions-knowledge-attitudes/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Praise effort, not smarts</title><link>http://motionmathgames.com/blog/praise-effort-not-smarts/</link> <comments>http://motionmathgames.com/blog/praise-effort-not-smarts/#comments</comments> <pubDate>Tue, 11 Oct 2011 17:57:01 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=954</guid> <description><![CDATA[<p>There&#8217;s an <a
href="http://www.wired.com/wiredscience/2011/10/why-do-some-people-learn-faster-2/" target="_blank">excellent review</a> of Carol Dweck&#8217;s work on mindset and related neuroscience research in this month&#8217;s Wired. Essentially, people who believe more in their ability to grow mentally (a <em>growth</em> mindset) learn more from mistakes that those&#8230;</p>]]></description> <content:encoded><![CDATA[<p>There&#8217;s an <a
href="http://www.wired.com/wiredscience/2011/10/why-do-some-people-learn-faster-2/" target="_blank">excellent review</a> of Carol Dweck&#8217;s work on mindset and related neuroscience research in this month&#8217;s Wired. Essentially, people who believe more in their ability to grow mentally (a <em>growth</em> mindset) learn more from mistakes that those who have a static view of their own intelligence (a <em>fixed</em> mindset). In our own game design, we&#8217;re careful not to shower players with praise such as &#8220;You&#8217;re smart!&#8221; or &#8220;Brilliant!&#8221; because as Dweck&#8217;s work shows, praising a child&#8217;s smarts can cause them to fear challenge and taking risks (because getting wrong answers threatens their self-image as a &#8220;smart&#8221; kid). Rather, praising effort – &#8220;You stuck through it&#8221;, &#8220;Your hard work paid off&#8221; – can encourage children to try challenges, learn from mistakes, and believe in their own growth. <a
href="http://www.wired.com/wiredscience/2011/10/why-do-some-people-learn-faster-2/" target="_blank">Read the article</a> from the excellent Jonah Lehrer for a further investigation.</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/praise-effort-not-smarts/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Motion Math Zoom in the New York Times</title><link>http://motionmathgames.com/blog/motion-math-zoom-in-the-new-york-times/</link> <comments>http://motionmathgames.com/blog/motion-math-zoom-in-the-new-york-times/#comments</comments> <pubDate>Tue, 11 Oct 2011 17:47:37 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=952</guid> <description><![CDATA[<p>One of 8 Noteworthy Apps for Kids &#8211; http://nyti.ms/mmathzoom<br
/> Our number line is compared to Silly Putty &#8211; that&#8217;s a high standard for fun! Much appreciated.</p> ]]></description> <content:encoded><![CDATA[<p>One of 8 Noteworthy Apps for Kids &#8211; http://nyti.ms/mmathzoom<br
/> Our number line is compared to Silly Putty &#8211; that&#8217;s a high standard for fun! Much appreciated.</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/motion-math-zoom-in-the-new-york-times/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Send us an engineer = $3,141.59 = more great games!</title><link>http://motionmathgames.com/blog/send-us-an-engineer-3141-59-more-great-games/</link> <comments>http://motionmathgames.com/blog/send-us-an-engineer-3141-59-more-great-games/#comments</comments> <pubDate>Wed, 07 Sep 2011 19:48:34 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=925</guid> <description><![CDATA[<p>Know any brilliant engineers? Motion Math is looking to hire developers to help us create more fun learning games! Help us and we’ll pay you π * $1000 – that’s right: $3,141.59. Introduce us to an engineer; if we hire&#8230;</p>]]></description> <content:encoded><![CDATA[<p>Know any brilliant engineers? Motion Math is looking to hire developers to help us create more fun learning games! Help us and we’ll pay you π * $1000 – that’s right: $3,141.59. Introduce us to an engineer; if we hire them (and they stay for 90 days), we&#8217;ll pay you pi thousand dollars.</p><p>We&#8217;re looking for a smart engineer with experience in iOS, games, and/or graphics. More details <a
href="http://motionmathgames.com/about/careers/ios-developer/" title="Hiring: Lead iOS Game Developer">here</a>. Introduce away! <a
href="mailto:careers@motionmathgames.com">careers@motionmathgames.com</a></p><p><a
href="http://motionmathgames.com/wp-content/uploads/2011/03/piReferalFeeBig-01.png"><img
src="http://motionmathgames.com/wp-content/uploads/2011/03/piReferalFeeBig-01.png" alt="" title="piReferalFeeBig-01" width="429" height="173" class="alignnone size-full wp-image-920" /></a></p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/send-us-an-engineer-3141-59-more-great-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Motion Math Zoooooooom!</title><link>http://motionmathgames.com/blog/motion-math-zoooooooom/</link> <comments>http://motionmathgames.com/blog/motion-math-zoooooooom/#comments</comments> <pubDate>Fri, 19 Aug 2011 01:46:46 +0000</pubDate> <dc:creator>Gabriel</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=913</guid> <description><![CDATA[<p>We are excited to announce the release of our next game: Motion Math Zoom! <a
href="http://www.itunes.com/apps/motionmathzoom">Click here</a> to experience an animal adventure through the world of numbers. Players use the most interactive number line ever made to experience numbers at&#8230;</p>]]></description> <content:encoded><![CDATA[<p>We are excited to announce the release of our next game: Motion Math Zoom! <a
href="http://www.itunes.com/apps/motionmathzoom">Click here</a> to experience an animal adventure through the world of numbers. Players use the most interactive number line ever made to experience numbers at different magnitudes (and place values) from dinosaurs in the <em>thousands</em> down to amoebas in the <em>thousandths</em>. Fun animal animations and sound effects help elementary school players master foundational concepts of decimals, negatives, and numbers in a number line. As with our last game, hints appear when you need them. And challenge comes in the form of The Needle, where levels are timed and advanced players need to be careful with fakeouts.</p><p><a
href="http://motionmathgames.com/wp-content/uploads/2011/08/Motion-Math-Zoom-frog.png"><img
src="http://motionmathgames.com/wp-content/uploads/2011/08/Motion-Math-Zoom-frog-300x234.png" alt="" title="Motion Math Zoom - frog" width="300" height="234" class="alignleft size-medium wp-image-849" /></a></p><p>Thanks to all the kids and teachers that helped us design this game. During the development of the game, we visited a classroom a week to gather feedback from the experts: kids in elementary schools around the Bay Area. We appreciate the teachers and students at Meyerholtz, Prospect-Sierra, San Jose Discovery, Vallecito, Fammatre, John Muir, Westlake, Piedmont, and Dublin Elementary Schools. Find more specific thanks in the About screen <a
href="http://www.itunes.com/apps/motionmathzoom">of the app</a>.</p><p>As always, we really appreciate your thoughtful reviews on the App Store and the comments, suggestions, and feedback you send to us. Any questions on the new game?</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/motion-math-zoooooooom/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Early number sense &#8211; that&#8217;s the ticket</title><link>http://motionmathgames.com/blog/early-number-sense-thats-the-ticket/</link> <comments>http://motionmathgames.com/blog/early-number-sense-thats-the-ticket/#comments</comments> <pubDate>Thu, 18 Aug 2011 08:32:33 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=881</guid> <description><![CDATA[<p>Three recent academic studies gave us much inspiration and confidence that our number sense game suite is targeting a super-crucial area of early mental development:</p><p>• A <a
href="http://www.psychologicalscience.org/index.php/news/releases/childs-mental-number-line-affects-memory-for-numbers.html">study from Carnegie Mellon University</a> found that &#8220;the more linear a child’s&#8230;</p>]]></description> <content:encoded><![CDATA[<p>Three recent academic studies gave us much inspiration and confidence that our number sense game suite is targeting a super-crucial area of early mental development:</p><p>• A <a
href="http://www.psychologicalscience.org/index.php/news/releases/childs-mental-number-line-affects-memory-for-numbers.html">study from Carnegie Mellon University</a> found that &#8220;the more linear a child’s number line, the better the child was at remembering numbers,&#8221; both for preschool and elementary school children. (The mental number line seems to originate on the logarithmic scale and only with training become more linear!)</p><p>• A recent study from Johns Hopkins University, <a
href="http://www.nytimes.com/2011/08/16/science/16obmath.html">covered in the NYT</a>, showed that children who were better at estimation were also better at simple math problems. This was true in children as young as three – children without formal training.</p><p>• Lastly, a <a
href="http://munews.missouri.edu/news-releases/2011/0711-mu-psychology-study-finds-key-early-skills-for-later-math-learning/">five-year-long study</a> at the University of Missouri which concluded this summer correlated first graders&#8217; number sense and basic arithmetic skills with their math achievement as fifth graders. (One of the key metrics was how the child estimated values on the number line.) The study suggests that early gains in number sense could have a big impact on a child&#8217;s math achievement.</p><p>We&#8217;re currently conducting our own formal study of our first game, in conjunction with Professor Michelle Riconscente of USC. We&#8217;re excited to soon report our own findings.</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/early-number-sense-thats-the-ticket/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Calling all elementary educators in Los Angeles</title><link>http://motionmathgames.com/blog/calling-all-elementary-educators-in-los-angeles/</link> <comments>http://motionmathgames.com/blog/calling-all-elementary-educators-in-los-angeles/#comments</comments> <pubDate>Thu, 19 May 2011 20:55:59 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=676</guid> <description><![CDATA[<p>Are you an educator in Los Angeles who works with elementary school students? We&#8217;re looking to partner with a 3rd, 4th, or 5th grade classroom or camp in LA over the next two months for an efficacy study on our&#8230;</p>]]></description> <content:encoded><![CDATA[<p>Are you an educator in Los Angeles who works with elementary school students? We&#8217;re looking to partner with a 3rd, 4th, or 5th grade classroom or camp in LA over the next two months for an efficacy study on our fractions iPad game. Children will get to practice their fractions with a fun game and we&#8217;ll get to study how they experience the game, what they learn, and how they feel about math. We&#8217;ll supply all necessary devices.</p><p>Please contact us if you&#8217;re interested or know someone who might be: info@motionmathgames.com</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/calling-all-elementary-educators-in-los-angeles/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Looking for SF Bay Game Testers!</title><link>http://motionmathgames.com/blog/looking-for-sf-bay-game-testers/</link> <comments>http://motionmathgames.com/blog/looking-for-sf-bay-game-testers/#comments</comments> <pubDate>Sun, 17 Apr 2011 18:54:43 +0000</pubDate> <dc:creator>jacob</dc:creator> <category><![CDATA[Blog]]></category> <guid
isPermaLink="false">http://motionmathgames.com/?p=429</guid> <description><![CDATA[<p>Are you an elementary school teacher in the Bay Area? Or do you run an after-school program? We&#8217;d like to visit your school for an hour or two and show you and your students our new games. Students are our&#8230;</p>]]></description> <content:encoded><![CDATA[<p>Are you an elementary school teacher in the Bay Area? Or do you run an after-school program? We&#8217;d like to visit your school for an hour or two and show you and your students our new games. Students are our Game Experts &#8211; they find our bugs, challenge our assumptions about learning, and offer great suggestions for how we can improve our gameplay.  We try to inspire them to consider designing video games as a career option, and encourage them to study the fundamental skills that lead to that profession: math, writing, science, and the arts.  If you&#8217;re interested, email us at info@motionmathgames.com to arrange a convenient time to visit.</p> ]]></content:encoded> <wfw:commentRss>http://motionmathgames.com/blog/looking-for-sf-bay-game-testers/feed/</wfw:commentRss> <slash:comments>9</slash:comments> </item> </channel> </rss>
