Our mission: to help children find delight in intellectual challenge.
The most profound concept a child should understand is that learning comes from overcoming challenges. When children learn to love the experience of struggling through frustration and confusion, their lives abound with discovery.
Stanford Professor Carol Dweck calls this the growth mindset and she’s demonstrated how empowering it is for learners. Sadly, many children hold a contradictory fixed mindset – believing that if fractions, for example, are really hard to understand, then their brain is just not made out to learn fractions.
Here at Motion Math, we create awesomely fun, rigorously educational learning games so that children, regardless of their previous success in school or socioeconomic background, find delight in understanding difficult concepts. Learners playing our first game suite, centered on number sense, will master place value, mental arithmetic, multiplication, fractions, the number line, and estimation. But mostly, we hope they will learn to love challenge.
Co-founder Gabriel Adauto’s mission is to instill in learners a sense of wonder and empowerment that motivates them to combine math, technology, and creativity in their everyday lives. With a B.S. in Computer Science from Stanford, Gabriel developed his engineering expertise in enterprise software development, providing stable, scalable, and user-friendly infrastructure for many large institutions worldwide. He simultaneously spent five years teaching technology classes. Motion Math combines his technical skills with his passions for education and video games.
Gabriel is proud to be a leader in Motion Math’s ambitious engineering and design team that has brought you:
- Motion Math HD: Connecting fractions to accelerometer input, Motion Math HD was our intro to iOS development. The game leverages UIKit, with parallaxed backgrounds for depth and a star that displays fractions, percents, decimals, and even pie charts.
- Motion Math: Zoom: The world’s most interactive number line – UIKit with a sprinkling of OpenGL underlies two linked-lists of images that drive a continuous, explorative experience.
- Motion Math: Hungry Fish: Our addition, subtraction, and negatives game was our first Cocos2D game and features a color-customizable fish made of 9 anatomical sections and over 900 sprites.
- Motion Math: Hungry Guppy: A dots-to-numbers prequel to Hungry Fish for toddlers that was iteratively researched and developed in under 2 months.
- Motion Math: Wings: A multiplication game with 60 interleavable problem templates, six inter-morphing multiplication representations and a color-customizable bird made of 26 anatomical sections, 1,000+ sprites, and 8 animations.
- Questimate!: An interchangeable architecture allows us to integrate various question-builders, answer entry styles, and results screens in solo, one-device pass-and-play, and GameCenter games. We can also download new content to improve the game over time.
CEO and co-founder Jacob Klein is a game creator, educator, media producer, and frequent conference speaker on learning games. He earned a B.S. in Symbolic Systems and a Master’s in Learning, Design, and Technology from Stanford and won a Loeb (business journalism’s highest award) for a seven-part Lehrer NewsHour series he co-produced and edited. As an educator, Jacob tutored students in math and writing, and taught at a KIPP charter school. He’s excited to build Motion Math into a company that can provide many playful, rigorous learning experiences.
Head of Data and Analytics Coram Bryant is a software engineer, educator and learning experience designer. He holds double degrees in Cognitive Science and Computer Science from UCSD and a Master’s in Learning, Design, and Technology from Stanford, where he developed applications for students to deconstruct the scientific process and to explore physics through hybrid tangible/virtual interfaces. His work has been featured in international conferences including SIGGRAPH, TEI, CyTSE, and IDC. He continues to be inspired by his former academic team and AVID students, his son Avram, and his beautiful wife Sanjana.
Brendan Appold, Director of Classroom Success, is an educator who is passionate about using technology to increase learning outcomes for students. While receiving his M.S. and B.S. in Earth Systems at Stanford, he served as a teaching assistant for two courses. Upon graduating, he taught math in the Bay Area for two years through Teach for America. During this time, he served as a pilot teacher and Leadership Fellow for Summit Public Schools, one of the nation’s leading charter school networks in utilizing technology to personalize learning. Following this experience, Brendan joined NovoEd as a Course Operations Specialist before becoming the company’s first Partnerships Manager, working with partners such as Stanford, the University of Pennsylvania, and the Carnegie Foundation for the Advancement of Teaching. Brendan is excited to collaborate with teachers to create stellar learning experiences for their students; he loves to hear feedback and visit classrooms, and hopes to hear from you soon!
Platform engineer Alexandre Russel worked as an actor in Egypt, an Aikido trainee and silver merchant in Japan, and an aide at Mother Teresa’s dispensary in India before learning how to program from the University of Southern Queensland in Australia. He earned a master’s degree from the Conservatoire des Arts et Métiers in his hometown of Paris, and then became a team leader and code architect at the content management company Nuxeo.
Joel Detweiler, Full-Stack Developer, is a Software Engineer who graduated from Pomona College in 2012 with a B.A. in Computer Science. Prior to joining Motion Math, Joel worked as an Associate Software Engineer at Veeva Systems. He is passionate about seeing technology change lives and is excited to bring great tech to education. Joel is also a big fan of exercising, books, dogs, baseball, and his wife Sarah. Reports that he created the internet have been greatly exaggerated.
With extensive experience managing global brands, Karen currently advises Motion Math in marketing strategy. Karen was Yahoo! Inc.’s 17th employee and top marketing executive for nearly six years. After Yahoo!, Karen was part of a small team that started Common Sense Media, a non-profit organization dedicated to helping families navigate the media landscape.
Jay advises Motion Math in technology and business strategy. Jay was the founder and CEO of Integration Appliance. He currently lectures in Computer Science at Stanford and serves as an Education Modernizer at Facebook.
Advisor Steven Rasmussen co-founded Key Curriculum Press in 1971 and was Key’s Publisher and the CEO and President of KCP Technologies, acquired by McGraw-Hill in 2012. Mr. Rasmussen has worked for two decades on software development, including The Geometer’s Sketchpad geometry software. He was the first editor of Discovering Geometry: An Inductive Approach, a high school geometry textbook, and the author of the Key to Fractions, Decimals and Percents workbook series, with over 5 million in print. Mr. Rasmussen has served as the Principal Investigator on two National Science Foundation projects and taught secondary mathematics for seven years in Philadelphia and Emeryville. Mr. Rasmussen serves on the Board of the Emery Education Foundation and the Consortium for Mathematics and its Applications (COMAP) and is a Director of BSMARTE (Business for Science, Math and Related Technologies Education), dedicated to education advocacy in California. He has given hundreds of workshops and talks on mathematics and mathematics teaching at local, state, regional, national, and international professional meetings and has worked on projects with various agencies of ministries of education in Asia.
Advisor Jo Boaler is Professor of Mathematics Education at the Stanford Graduate School of Education. Boaler is involved in promoting mathematics education reform and equitable mathematics classrooms. She is the CEO and co-founder of Youcubed, a non-profit organization that provides mathematics education resources to parent and educators of K–12 students, and the author of seven books including, What’s Math Got To Do With It? (2009) and The Elephant in the Classroom (2010). Her book, Experiencing School Mathematics won the “Outstanding Book of the Year” award for education in Britain. Currently she is the Research Commentary Editor for the Journal for Research in Mathematics Education.
Audris Locmelis is a data scientist spending a one-year fellowship with Motion Math, sponsored by the Baltic-American Freedom Foundation. He has a Bachelor of Applied Science in Mathematics and Statistics and a Master’s in Mathematics from the University of Latvia, and previously worked as an Analyst/Statistician at SwedBank.
Ignacio Schiefelbein is an architect, editorial illustrator and developer. He completed his MA in Education from the Learning, Design, Technology program at Stanford in 2010 and lives with his wife and two children in Chile. Ignacio created the art for Motion Math: Fractions! and Motion Math: Zoom and was the artist, lead designer, and lead programmer for Motion Math: Pizza! See more of Ignacio’s work on his portfolio site.