Our mission: to help children find delight in intellectual challenge.
The most profound concept a child should understand is that learning comes from overcoming challenges. When children learn to love the experience of struggling through frustration and confusion, their lives abound with discovery.
Stanford Professor Carol Dweck calls this the growth mindset and she’s demonstrated how empowering it is for learners. Sadly, many children hold a contradictory fixed mindset – believing that if fractions, for example, are really hard to understand, then their brain is just not made out to learn fractions.
Here at Motion Math, we create awesomely fun, rigorously educational learning games so that children, regardless of their previous success in school or socioeconomic background, find delight in understanding difficult concepts. Learners playing our first game suite, centered on number sense, will master place value, mental arithmetic, multiplication, fractions, the number line, and estimation. But mostly, we hope they will learn to love challenge.
Gabriel Adauto is the CTO and co-founder of Motion Math. His mission is to instill in learners a sense of wonder and empowerment that motivates them to combine math, technology, and creativity in their everyday lives. With a B.S. in Computer Science and a Master’s in Learning, Design, and Technology both from Stanford, Gabriel developed his engineering expertise in enterprise software development, providing stable, scalable, and user-friendly infrastructure for many large institutions worldwide. He simultaneously spent five years teaching technology classes. Gabriel has led Motion Math’s ambitious engineering team in creating a 9-game cross-platform suite, subscription administration site for schools, learning dashboards for teachers, and internal tools and processes for continually improving development speed.
CEO and co-founder Jacob Klein is a game creator, educator, media producer, and frequent conference speaker on learning games. He earned a B.S. in Symbolic Systems and a Master’s in Learning, Design, and Technology from Stanford and won a Loeb (business journalism’s highest award) for a seven-part Lehrer NewsHour series he co-produced and edited. As an educator, Jacob tutored students in math and writing, and taught at a KIPP charter school. He’s excited to build Motion Math into a company that can provide many playful, rigorous learning experiences. Contact him at jacob [at] motionmathgames.com
Head of Data and Analytics Coram Bryant is a software engineer, educator and learning experience designer. He holds double degrees in Cognitive Science and Computer Science from UCSD and a Master’s in Learning, Design, and Technology from Stanford, where he developed applications for students to deconstruct the scientific process and to explore physics through hybrid tangible/virtual interfaces. His work has been featured in international conferences including SIGGRAPH, TEI, CyTSE, and IDC. He continues to be inspired by his former academic team and AVID students, his son Avram, and his beautiful wife Sanjana.
Sally Shum McDevitt
Sally Shum McDevitt, Director of Interaction Design, is a game lover and passionate designer. Prior to Motion Math, she worked at several successful mobile gaming studios and shipped multiple successful titles. Sally earned a Bachelor of Design (hon) in New Zealand before making the move to San Francisco to pursue her passion to create fun within the learning industry. Sally is no stranger to education – her entire family are educators (going all the way back to her grandparents), and she has taught elementary level music theory and piano. Sally is excited to work with Motion Math to come up with truly innovative and interesting ways to make learning the most enjoyable experience it can be. (And she loves cats.)
Asa Reed is an field engineer at Unity Technologies, with nearly a decade of experience in games and mobile including development management, architecture, production, and design. Asa advises Motion Math on best practices for developing on the Unity game platform.
Jay advises Motion Math in technology and business strategy. Jay was the founder and CEO of Integration Appliance. He currently lectures in Computer Science at Stanford and serves as an Education Modernizer at Facebook.
Advisor Steven Rasmussen co-founded Key Curriculum Press in 1971 and was Key’s Publisher and the CEO and President of KCP Technologies, acquired by McGraw-Hill in 2012. Mr. Rasmussen has worked for two decades on software development, including The Geometer’s Sketchpad geometry software. He was the first editor of Discovering Geometry: An Inductive Approach, a high school geometry textbook, and the author of the Key to Fractions, Decimals and Percents workbook series, with over 5 million in print. Mr. Rasmussen has served as the Principal Investigator on two National Science Foundation projects and taught secondary mathematics for seven years in Philadelphia and Emeryville. Mr. Rasmussen serves on the Board of the Emery Education Foundation and the Consortium for Mathematics and its Applications (COMAP) and is a Director of BSMARTE (Business for Science, Math and Related Technologies Education), dedicated to education advocacy in California. He has given hundreds of workshops and talks on mathematics and mathematics teaching at local, state, regional, national, and international professional meetings and has worked on projects with various agencies of ministries of education in Asia.
Advisor Jo Boaler is Professor of Mathematics Education at the Stanford Graduate School of Education. Boaler is involved in promoting mathematics education reform and equitable mathematics classrooms. She is the CEO and co-founder of Youcubed, a non-profit organization that provides mathematics education resources to parent and educators of K–12 students, and the author of seven books including, What’s Math Got To Do With It? (2009) and The Elephant in the Classroom (2010). Her book, Experiencing School Mathematics won the “Outstanding Book of the Year” award for education in Britain. Currently she is the Research Commentary Editor for the Journal for Research in Mathematics Education.
John Verticchio, Software Engineer, graduated from Pomona College with a B.A. in Computer Science in 2015. John interned with Motion Math during the summer of 2014 before joining the team full-time and previously worked as a tech-column writer, teacher’s assistant, camp counsellor, and swim coach. John is excited to combine his experience working with kids with his passion for technology in education. John enjoys lives music and is dedicated to finding the best burger in San Francisco.
Laura is a software engineer from Orlando, Florida, where she got her Computer Science undergraduate degree and Interactive Entertainment graduate degree from University of Central Florida. She made her first foray into the game industry as an iOS engineer at GREE International. However, Laura’s true passion is to see games making a positive impact on their players, which is how she found Motion Math! She’s also very enthusiastic about trying new things (food, drinks, hobbies) and baby animals (puppies most of all).
Ignacio Schiefelbein is an architect, editorial illustrator and developer. He completed his MA in Education from the Learning, Design, Technology program at Stanford in 2010 and lives with his wife and two children in Chile. Ignacio created the art for Motion Math games Fractions and Zoom and was the artist, lead designer, and lead programmer for Pizza and Cupcake. See more of Ignacio’s work on his portfolio site.
Alexandre Russel is a back-end engineer and architect working on Motion Math’s data and platform. He graduated from the University of Southern Queensland in Australia, got a Master’s degree from the Conservatoire des Arts et Métier, and became a team leader and architect at Nuxeo. Alex has also backpacked around the Middle East, appeared in Egyptian movies, worked at Mother Theresa’s dispensary in Calcutta, completed an Aikido senshusei course, and sold silver in the streets of Japan.